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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Lady Zarrina
Republic Military School Minmatar Republic
86
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Posted - 2013.04.29 14:40:00 -
[1] - Quote
So am I reading this right? Exploration will now result in a loot Pinata of cans that we have to run around and grab??? And they may disappear very quickly? I sure hope I am missing something. This is not what you should be spending your development time on. Allocate resources to POS improvement |
Lady Zarrina
Republic Military School Minmatar Republic
86
|
Posted - 2013.04.29 15:06:00 -
[2] - Quote
Gal'o Sengen wrote:Why even try limit solo exploration? Solo exploration is one of the best ways to teach new players how to EVE while earning them their first real dosh. And adding five more modules to scanning? Are you serious? The module bloat for exploration is already stupid. Aside from the improvements to probing itself, the whole thing seems stupid to me. I agree, they are just trying to force a dedicated scanning ship. And then figure out a reason for them to be there, well lets make them chance cans.
This is just bad. Group play for exploration is ONE guy running multiple accounts (as with many things in eve). And I detest running multiple accounts (have mulitple accounts but rarely do I feel the desire the run more than one at once). This does not promote group play. Allocate resources to POS improvement |
Lady Zarrina
Republic Military School Minmatar Republic
86
|
Posted - 2013.04.29 15:13:00 -
[3] - Quote
Strata Maslav wrote:Lady Zarrina wrote:Gal'o Sengen wrote:Why even try limit solo exploration? Solo exploration is one of the best ways to teach new players how to EVE while earning them their first real dosh. And adding five more modules to scanning? Are you serious? The module bloat for exploration is already stupid. Aside from the improvements to probing itself, the whole thing seems stupid to me. I agree, they are just trying to force a dedicated scanning ship. And then figure out a reason for them to be there, well lets make them chance cans. This is just bad. Group play for exploration is ONE guy running multiple accounts (as with many things in eve). And I detest running multiple accounts (have mulitple accounts but rarely do I feel the desire the run more than one at once). This does not promote group play. CCP rewarding teamwork in a multiplayer game what ever next?! I guess it was too much for you to actually read the whole post. We know what group play is....... One guy with 5 account. Allocate resources to POS improvement |
Lady Zarrina
Republic Military School Minmatar Republic
86
|
Posted - 2013.04.29 15:28:00 -
[4] - Quote
Strata Maslav wrote:Lady Zarrina wrote:Strata Maslav wrote:Lady Zarrina wrote:Gal'o Sengen wrote:Why even try limit solo exploration? Solo exploration is one of the best ways to teach new players how to EVE while earning them their first real dosh. And adding five more modules to scanning? Are you serious? The module bloat for exploration is already stupid. Aside from the improvements to probing itself, the whole thing seems stupid to me. I agree, they are just trying to force a dedicated scanning ship. And then figure out a reason for them to be there, well lets make them chance cans. This is just bad. Group play for exploration is ONE guy running multiple accounts (as with many things in eve). And I detest running multiple accounts (have mulitple accounts but rarely do I feel the desire the run more than one at once). This does not promote group play. CCP rewarding teamwork in a multiplayer game what ever next?! I guess it was too much for you to actually read the whole post. We know what group play is....... One guy with 5 account. I am actually involved in EVE PVE group play and if you can do something that should take 3 people more power to you. I think the biggest assumption everyone in this thread is making is that: CCP is going to make a site require 3 people to gather all the loot therefor a solo player will only be able to get a third of the current value of a current site! CCP have said they are rebalancing the site but have not given us concrete numbers, but judging by their track record I doubt they will be nerfing "solo exploration" more buffing people working together. So as you may speculate they are going to ruin solo exploration I am going to speculate that they will increase the total loot available in a site and therefore encourage people to work together.
I don't this this will ruin solo exploration. I think this is a needless stupid idea. Chasing cans....... Waste of development time for very little return. Chasing cans.... Can't wait until we get walking in stations to play tag. Allocate resources to POS improvement |
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